Paramapada sopana patamu
https://ramamohanraocheruku.blogspot.com/2017/03/paramapada-sopana-patamu-game-had-its.html
The game had its origin in India and was called Parama Pada
sopana patamu or Mokshapatam. It was used to teach Hindu Dharma and Hindu
values to children. The British renamed it as Snakes and Ladders.
The game was created by the 13th century poet saint
Gyandev. The ladders in the game represented virtues and the snakes indicated
vices. The game was played with cowrie shells and dice. Later through time, the
game underwent several modifications but the meaning is the same i.e. good
deeds take us to heaven and evil to a cycle of re-births. There are certain
references which take the game back to 2nd century BC.
Indian-snakes-n-ladders.jpg
Indian Snakes and Ladders game (1700’s AD)
In the original game square 12 was faith, 51 was
Reliability, 57 was Generosity, 76 was Knowledge, and 78 was Asceticism. These
were the squares were the ladder was found. Square 41 was for Disobedience, 44
for Arrogance, 49 for Vulgarity, 52 for Theft, 58 for Lying, 62 for
Drunkenness, 69 for Debt, 84 for Anger, 92 for Greed, 95 for Pride, 73 for
Murder and 99 for Lust. These were the squares were the snake was found. The
Square 100 represented Nirvana or Moksha.
There are a hundred squares on a board; the ladders take
you up, the snakes bring you down. The difference here is that the squares are
illustrated. The top of the ladder depicts a God, or one of the various heavens
(kailasa, vaikuntha, brahmaloka) and so on, while the bottom describes a good
quality. Conversely, each snake’s head is a negative quality or an asura
(demon). As the game progresses, the various karma and samskara, good deeds and
bad, take you up and down the board. Interspersed are plants, people and
animals.
The game serves a dual purpose: entertainment, as well as
dos and don’ts, divine reward and punishment, ethical values and morality. The
final goal leads to Vaikuntha or heaven, depicted by Vishnu surrounded by his
devotees, or Kailasa with Shiva, Parvati, Ganesha and Skanda, and their
devotees. In this age of moral and ethical degeneration, this would be a good
way of teaching values to children who think they already know more than their
parents.
The British took the game to England in 1892 and named it
Snakes and Ladders and changed it according to Victorian values.
Swasthi.
The game had its origin in India and was called Parama Pada
sopana patamu or Mokshapatam. It was used to teach Hindu Dharma and Hindu
values to children. The British renamed it as Snakes and Ladders.
The game was created by the 13th century poet saint
Gyandev. The ladders in the game represented virtues and the snakes indicated
vices. The game was played with cowrie shells and dice. Later through time, the
game underwent several modifications but the meaning is the same i.e. good
deeds take us to heaven and evil to a cycle of re-births. There are certain
references which take the game back to 2nd century BC.
Indian-snakes-n-ladders.jpg
Indian Snakes and Ladders game (1700’s AD)
In the original game square 12 was faith, 51 was
Reliability, 57 was Generosity, 76 was Knowledge, and 78 was Asceticism. These
were the squares were the ladder was found. Square 41 was for Disobedience, 44
for Arrogance, 49 for Vulgarity, 52 for Theft, 58 for Lying, 62 for
Drunkenness, 69 for Debt, 84 for Anger, 92 for Greed, 95 for Pride, 73 for
Murder and 99 for Lust. These were the squares were the snake was found. The
Square 100 represented Nirvana or Moksha.
There are a hundred squares on a board; the ladders take
you up, the snakes bring you down. The difference here is that the squares are
illustrated. The top of the ladder depicts a God, or one of the various heavens
(kailasa, vaikuntha, brahmaloka) and so on, while the bottom describes a good
quality. Conversely, each snake’s head is a negative quality or an asura
(demon). As the game progresses, the various karma and samskara, good deeds and
bad, take you up and down the board. Interspersed are plants, people and
animals.
The game serves a dual purpose: entertainment, as well as
dos and don’ts, divine reward and punishment, ethical values and morality. The
final goal leads to Vaikuntha or heaven, depicted by Vishnu surrounded by his
devotees, or Kailasa with Shiva, Parvati, Ganesha and Skanda, and their
devotees. In this age of moral and ethical degeneration, this would be a good
way of teaching values to children who think they already know more than their
parents.
The British took the game to England in 1892 and named it
Snakes and Ladders and changed it according to Victorian values.
Swasthi.